Any changes you make here will affect the game. This is doing the same job as the 'main.dat' file but is being loaded as an addition to the already loaded files. Using a tool (e.g 7-zip), extract the contents of the ' main.dat' file, found in your 'prison architect' folder, to the same directory. More detailed instructions can be found in this topic in the Prison Architect developer forums: Getting Started Example of a scenario mod that uses Lua scripts to run story cut-scenes: Media:Sample_Scenario_Mod.zip.Example of a graphical mod that replaces all object sprites: Media:Sample_Graphical_Mod.zip.Here are two official SAMPLE mods, showing how to put mods together correctly: This is the image that will display to users when they view it in-game. A thumbnail.png can also be provided and is optional. Mods should contain a manifest.txt detailing the name, author, date, and version. Users/Username/Library/Application Support/Prison Architect/mods %UserProfile%\AppData\Local\Introversion\Prison Architect\mods All mods should now come packaged in a zip file, to be extracted into the users mods folder. Introversion has added official mod support in Alpha 15 and extended it substantially in Alpha 24.
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